![]() The monsters you face are annoying, throwing projectiles and often making the floor hazardous so that you’ll lose health points. Some enemies need more hits than others, and fighting them feels like a chore you wanna finish to get back to the stunts. It boils down to pressing square to throw a simple slash of your sword. Unfortunately, the combat somewhat falters. You can also ‘Timeslip,’ which slows down time for you to grapple onto hooks Combat & Collectibles But seriously, the parkour here is smooth like butter. To channel IGN, you’ll really feel like you’re a voidrunner. Unlike many other similar games, I rarely fell off platforms due to the tightness of button input response and the fair lightness of Rei. I personally have my skating setting on toggle mode, but you can hold down on it too - either way feels very precise and delicate. You’ll glide on rails, hook onto grapple points, and jump seamlessly across platforms. You press L2 to start skating, and this is truly a joy. Man, I have never felt so in control of my character’s movement in such a long time. Now with the game’s unique selling point - how it plays. Even though you do it several times throughout the game, these sequences are fun and test your platforming skill. Imagine Shadow of the Colossus with no emphasis on combat but, rather, freerunning. You’ll have to jump on top of the monsters and reach their weak spot in timed platforming events. ![]() Once that’s done, the Remnant will reveal itself and act very similar to how the anomalies work. These menacing beasts will come out in the open once you eliminate three “anomalies,” which are timed obstacles. Your main goal is to destroy “Remnants,” gigantic creatures that tower over each locale. You start in the Crater, a sort of hub which interconnects to seven small areas you’ll unlock and visit. With such a promising premise, it is a bit disappointing that there are lore dumps - “show, don’t tell.” Oh hey, Echo Void Runner: 2049 ![]() There are also Dark Souls-esque “Quests” which you get by talking to NPCs, but they aren’t much better. I feel this is a game that would be best told without voice acting or an abundance of information, as the atmosphere already hits the mark with its wonderful sci-fi mysticism. Even the cast of characters, while likable and well-voiced, weren’t able to get me emotionally invested. Most of the story is delivered through lore dumping - audio logs that didn’t have me hooked. The story is quite intriguing in its concepts, and the multiple endings are somewhat well-written. You’ll have your AI buddy, Cyd, assisting you, and you’ll meet some survivors of the affected worlds on the way. You’ll cross paths with Echo, a giant ghostly figure who tries to stop you on your mission to activate the Starseed, a device that could destroy the black hole. You play as Rei, a voidrunner who enters the “Ultravoid,” a supermassive black hole that threatens to consume all planets in its path, including Rei’s home world. The game puts you in the hyper-powered shoes of a “voidrunner,” one of a group of beings who navigate black holes. Heading into the rift Needless Explanations And while I think that its story is its ultimate shortcoming, Solar Ash is an atmospheric sci-fi with vibrant visuals and mechanics that allow you to be a spacetime traveller who trails over an alien world with grace and general badassery. Developer Heart Machine understands this concern, as Solar Ash contains some of the smoothest traversal controls I’ve used in a game. ![]() A desirable element in any game is a sense of control and fluidity in movement, especially when you’re playing a platformer.
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